Patrick Doyle
Patrick Doyle
Character Artist: patrickhtdoyle@gmail
Bellingham, WA, United States of America

Summary

My background is in Advertising. As Creative Director I was charged with crafting creative briefs, scheduling deadlines, and overseeing everything from initial concepts to the delivery of the final product to the client.

After directing a series of animated commercials my focus switch over completely to Digital 3D. For the last couple of years I’ve dedicated my life to online courses, tutorials and the building up of my portfolio.

My goal now is to join a team as a junior member where I hope to do my part while continuing to grow as an artist. I have no fantasies about what the work will entail, and understand the commitment and dedication it demands. My core value is the respect for everyone at every level and believe there is no room for ego. Given the opportunity I will make anything from a cactus to a can of beans as long as I’m part of a team dedicated to creating awesomeness and constantly pushing ideas.

Thank you for your time and consideration. I look forward to next steps.

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Skills

2D AnimationAnatomyEnvironment DesignUser Interface Design3D ModelingCharacter ModelingHard Surface ModelingCharacter DesignCharacter AnimationLevel DesignVector IllustrationStorytellingCartooningBook Cover Illustration

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Character Artist at Freelance
    Bellingham, WA, United States of America
    January 2017 - Present

    Currently looking for a permanent position at an animation or gaming studio.

  • Author, Illustrator at Rothco Press / Armadillo Books
    Los Angeles, CA, United States of America
    January 2005 - Present

    In addition to writing and illustrating eight books, I’m at times asked to ghostwrite and illustrate other books. With digital 3D I’m able to pull the characters off the page and bring them into our world. These character models are added to the publisher’s pitches to show how a story can work as a movie, tv show, graphic novel or video game.

  • Character Actor at Hollywood North
    Vancouver, Canada
    January 2016 - May 2017

    I was once on a Syfy show called, Ghost Mine and later in Vancouver, BC I worked as an extra. It wasn’t for me. I’m less about the cameras and more about creating the characters for the camera. But I’ve noticed those experiences on screen have helped me when creating and bringing characters to life in 3D.

  • Creative Director at Advertising Agencies
    San Francisco, United States of America
    May 2005 - May 2016

    As team lead I was responsible for overseeing creative briefs, scheduling, and the creation of multimedia campaigns. The work ranged from style guides and brand assets to the writing and directing of TV commercials. Advertising had the fast-pace atmosphere I crave, allowing for me to continuously learn from my team and work with clients from all around the globe.

  • INSTRUCTOR at Academy of Art University,
    San Francisco, United States of America
    April 2004 - November 2006

    I was honored to be asked to teach Introduction to Advertising and Senior Portfolio with a focus on concept at the college I attended. This ranks as one of my greatest accomplishments, not only because I was able to teach what I knew, but because of my students who inspired me every week.