Patrick H.T. Doyle
Patrick H.T. Doyle
Character Artist phtdoyle@yahoo.com
Bellingham, United States of America

Summary

It’s been a long, winding path leading to this point, but every step has been grounded in art. From an unsure beginning studying 2D Animation (which I was talked out of pursuing by a disgruntled Disney animator), I started this journey as an Illustrator, penning and painting everything from children’s books and storyboards to tattoos and punk club flyers. It was a need to feed myself something other than spaghetti with ketchup which compelled me to study Advertising Design. I graduated, started working, won awards and rose to the top as team leader and Creative Director of a multi-million-dollar agency, but the reality was I wasn’t happy. The lack of imagination and creation was killing me slowly. I am and have always been a storyteller and character designer. Since leaving advertising in 2016 I’ve tested the waters of countless art forms, but never did I feel as comfortable and empowered as I do while modeling and sculpting. I understand the path ahead is littered with obstacles, but it’s those challenges which keep me energized and curious for what excitement awaits ahead. The team is the most important element I’m looking for in a position, and respect is the key benefit I desire. That respect is earned, so Freelance work is more than welcome, but of course a permanent seat is what I'm searching for. In addition, I'm a US citizen and Canadian Permanent Resident, and willing to relocate anywhere in the world if the vibe is right.

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Skills

2D AnimationAnatomyEnvironment DesignUser Interface Design3D ModelingCharacter ModelingHard Surface ModelingCharacter DesignCharacter AnimationLevel DesignVector IllustrationStorytellingCartooningBook Cover Illustration

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Illustrator, Story Developer at Rothco Press
    Los Angeles, CA, United States of America
    May 2015 - Present

    In addition to writing and illustrating books, I’m frequently brought onto projects to help develop stories and flesh out characters. With digital 3D I’m able to pull the characters off the pages and bring them into our world. These character models are added to pitches by the publishers to show how a book can work as a movie, tv show, graphic novel or video game.

  • Author, Illustrator at Armadillo Press
    San Francisco, United States of America
    January 2005 - May 2015

    I’m the author of eight books. Most are adventures for kids and teens. The characters in these stories are as real to me as anyone alive, so drawing them came easy. Now I'm giving these characters new life in 3D. You will see a few of the characters from my books on my ArtStation portfolio.

  • Character Actor at Hollywood North
    Vancouver, Canada
    January 2016 - May 2017

    I once starred in a Syfy reality show called, Ghost Mine. It did well, but when the network changed management it ended. From that experience I wondered what else I could do in the film industry, so when I moved to Vancouver, BC I tried acting. I was told I was good and I enjoyed becoming different characters. It was less about the cameras for me and more about creating the character — his regrets, goals, passions and fears. These experiences have helped me when creating my own characters or bringing someone else character to life in digital 3D.

  • Creative Director at Various Advertising Agencies
    San Francisco, United States of America
    May 2005 - May 2016

    For a long time I was an Art and Creative Director in Advertising. I was responsible for writing, storyboarding, directing and editing television commercials and videos for the web. Advertising had the fast-pace I crave and allowed for me to learn countless programs and to work with clients from all over the world — giving their products and services a voice and personality. It was a job, but I had no passion for it, so I walked away from that field and returned to my true love, Story and Character Development.

  • Personal Trainer at Gym
    San Francisco, United States of America
    April 2002 - April 2005

    I mention this because at the gym is where I learned about anatomy and proper body movement.