Patrick H.T. Doyle
Patrick H.T. Doyle
Sculpter/Modeler: patrickhtdoyle@gmail
Bellingham, WA, United States of America

Summary

In short, I love what I do. It began with Unreal Engine, but when I needed to create my own meshes for projects I started sculpting and modeling. After a month I was hooked and have never hit the brakes. I started with Blender (because free), but have taken advantage of Maya and Zbrush trials to get a grasp of the different tools required.

I come from a background in advertising; writing, directing and editing television commercials as Creative Director and team lead at agencies large and small. In the ad world team is everything and there's no room for egos or thin-skins. My belief then and still is: Respect is the key to not only creating a great environment, but ground-breaking work.

I look forward to the opportunity to advance my skills in this field I love with a team driven by challenge and the need to innovate. My past work at start-up agencies plus my background as an independent author/illustrator have hardened me for any stress or situation, and I understand the commitment and sacrifices the work demands. Dedication and passion are powerful motivators, so if by chance all the boxes aren’t checked now, they will be in the shortest amount of time so I can become an asset the team can rely on in a pinch.

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Skills

2D AnimationAnatomyEnvironment DesignUser Interface Design3D ModelingCharacter ModelingHard Surface ModelingCharacter DesignCharacter AnimationLevel DesignVector IllustrationStorytellingCartooningBook Cover Illustration

Software proficiency

3D MAX
3D MAX
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Character Designer at Freelance
    Portland, OR, United States of America
    September 2018 - Present

    Currently working with agencies and connections from my years in the Advertising business to create 3D characters for creative pitches and new business presentations.

  • Author, Illustrator at Rothco Press / Armadillo Books
    Los Angeles, CA, United States of America
    January 2005 - Present

    In addition to writing and illustrating eight books, I’m frequently brought onto projects to help develop stories and flesh out characters. With digital 3D I’m able to pull the characters off the page and bring them into our world. These character models are added to the publisher’s pitches to show how a story can work as a movie, tv show, graphic novel or video game.

  • Character Actor at Hollywood North
    Vancouver, Canada
    January 2016 - May 2017

    I was once on a Syfy show called, Ghost Mine and later in Vancouver, BC I worked as an extra. It wasn’t for me. I’m less about the cameras and more about creating the characters for the camera. But I’ve noticed those experiences on screen have helped me when creating and bringing characters to life in 3D.

  • Creative Director at Advertising Agencies
    San Francisco, United States of America
    May 2005 - May 2016

    As the team lead I was responsible for overseeing the writing, storyboarding, directing and editing of television commercials and videos for the web (some of them animated). Advertising had the fast-pace I crave and allowed for me to learn countless programs and to work with clients from all over the world — giving their products and services a voice and personality.