Patrick Doyle
Patrick Doyle
Character Artist at Octosphere Studio
Between Seattle and Vancouver, BC, United States of America

Summary

My background is in Advertising. As Creative Director I was charged with crafting creative briefs, scheduling deadlines, and overseeing everything from initial concepts to the delivery of the final product to the client.

After Art Directing a series of animated commercials I made the decision to pursue my love of Digital 3D. For the past couple of years I’ve dedicated my life to online courses, tutorials and the building up of my portfolio.

My goal now is to join a team at a company whose mission it is to create ground-breaking work with focus on story and character. I have no fantasies about what the work will entail, and understand the commitment and dedication it demands. My core value is the respect for everyone at every level and believe there is no room for ego. Given the opportunity I will make anything from a cactus to a can of beans as long as I’m part of a team dedicated to creating awesomeness and constantly pushing ideas.

Thank you for your time and consideration. I look forward to next steps.

Resume PDF

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Skills

2D AnimationAnatomyEnvironment DesignUser Interface Design3D ModelingCharacter ModelingHard Surface ModelingCharacter DesignCharacter AnimationLevel DesignVector IllustrationStorytellingCartooningBook Cover Illustration

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
Substance Painter
Substance Painter
3ds Max
3ds Max

Experience

  • 3D Character Artist at Octosphere Studio
    Bellingham, WA, United States of America
    January 2017 - Present

    This is my one-man-show studio. I'm currently creating a children's animated series (Lair of Forgotten Bears), which will be released in the Fall of 2019. As I work on this project I am actively looking to join a team at an animation of gaming studio whose mission it is to create ground-breaking work with emphasis on storytelling and character.

  • Author, Illustrator at Rothco Press / Armadillo Books
    Los Angeles, CA, United States of America
    January 2005 - Present

    In addition to writing and illustrating eight books, I’m at times asked to ghostwrite and illustrate other books. With digital 3D I’m able to pull the characters off the page and bring them into our world. These character models are added to the publisher’s pitches to show how a story can work as a movie, tv show, graphic novel or video game.

  • Creative Director at Advertising Agencies
    San Francisco, United States of America
    May 2005 - May 2016

    As team lead I was responsible for overseeing creative briefs, scheduling, and the creation of multimedia campaigns. The work ranged from style guides and brand assets to the writing and directing of TV commercials. Advertising had the fast-pace atmosphere I crave, allowing for me to continuously learn from my team and work with clients from all around the globe.

  • INSTRUCTOR at Academy of Art University,
    San Francisco, United States of America
    April 2004 - November 2006

    I was honored to be asked to teach Introduction to Advertising and Senior Portfolio with a focus on concept at the college I attended. This ranks as one of my greatest accomplishments, not only because I was able to teach what I knew, but because my students inspired me and pushed my creativity every week.